design vs. art

November 20th, 2006 by samantha

i’ve been thinking about rob storr’s comment the other night – in which, more or less, he said designers tend to make work that is not art. yet, we  would ideally long to be artists if we were not occupied as designers. and, that it sometimes takes an artist, like warhol, to re-appropriate design and elevate it to the status of art. (correct me if i’m wrong).

i instantly reacted badly to this comment. but, on further thought, i am not so upset. why were his words so offensive? is it because we are not recognized as artists, while enrolled in a school of art? or is it because we don’t want to be artists, we are happy being designers, and a little lost as to how we can discuss our practice and relate to our peers within the school of art?

All this discussion about Crits

November 20th, 2006 by samantha

For the most part, I think our class crits have become much more engaging this year.

But, in general, I think most of us were disappointed with the interdisciplinary crit last week. So I am not sure why everyone is so eager to have more interdisciplinary crits next semester. I imagine people have ideas about how to improve the open crit discussion – so what are everyone’s thoughts?

Also, it is almost the end of the semester, and we haven’t had our own crit. I propose something towards the end of next week.

final crit thoughts

October 31st, 2006 by rob

maybe a little early, but…

it makes sense for my final crit to be all the things that did not work, or that are not currently working. Final crit is basically a pat on the back for the things you have done rather than being an actual critique of any work.

Beer, Pizza … oh, and Crit

October 26th, 2006 by brad


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Now that we’ve all gotten a little more settled in, we’ve set aside a night to discuss each other’s work and ideas in a less formal setting. You bring whatever you want to talk about and we’ll supply the food and booze. This is a chance for both years to engage with, and get feedback from, each other. We did this a bunch of times last year and many found it very helpful. So, the first clubhouse meeting will take place this Sunday evening at 7 o’clock p.m. Word!

Debriefing with Paul Elliman

October 13th, 2006 by rob

Next stage in our thesis.

Send Presentation to the editors to prepare for publication.
Think about captioning our work as next stage.
How do we keep the dialogue about the work going in this way. Individual presentations to the rest of the class? What kind of exchange would be good?

for those thinking about subverting a system of which they are part

October 9th, 2006 by rob

look at the work of maurizio cattelan.

No as a resouce of doing this, but as a way to avoid doing it, and, instead, doing it a smarter way.

Bruce Nauman and Failure

October 8th, 2006 by rob

In “The True Artist Helps the World by Revealing Mystic Truths (Window or Wall Sign)” Bruce Nauman “…proclaims a private thought to a general public.” In doing so, he leaves the interpretation up to the viewer. It can be taken seriously, or not, or any way really.

“Difficult to prove or disprove, it takes a leap of faith from the outset to believe that one person can help the world or that “mystical truths” even exist. Rather than write the statement in a journal and debate what it means in private, Nauman makes his uncertainty a public affair. At a time when the young artist was questioning what it means to be an artist (a maker of non-utilitarian objects) and during a historical period fraught with political unrest and injustice (the late 1960s), Nauman’s sign is an investigation into the meaning of his own activity. Resonant with the popular idea that “knowledge is power,” Nauman’s work questions the artist’s relationship to a cultural equation.”

(source: pbs.org/art21/artists/nauman/card1.html)

I think designers feel obligated to eliminate all uncertainty when it comes to making a design object. There must be a clear, concise, and singular interpretation of the final piece. Many designers, myself included, may feel this is limiting and attempt to open up interpretation by allowing for interaction with the piece. Interaction means personalization in many instances. But, the issue here is that the user is still told how to interact with the design object. This is because the final design object does not have any ambivalence in it’s communication because ambivalence in communication is maybe failing to communicate your exact message.

How can I use ambivalence towards content to leave it open for multiple interpretations?

What is a designer?

October 8th, 2006 by rob

A designer is a maker of utilitarian objects of beauty.

battle of the album covers

October 7th, 2006 by carter

check it out.

October 5th, 2006 by brad



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